Report
Young People and Gambling 2022: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2022.
Contents
- Executive summary
- Young people’s active involvement in gambling
- Summary
- Young people's active involvement in gambling
- Variations in active involvement in gambling
- Variations in active involvement in types of gambling activities
- Prevalence of non-problem, at risk or problem gambling
- Problem gambling by gender
- Problem gambling by age
- Problem gambling by ethnicity
- Experience of gambling
- Summary
- Overall gambling experience
- Overall gambling experience in the last 12 months
- Variations in gambling experience
- The Impact of gambling on young people
- Summary
- How gambling impacts on relations with friends and family
- How gambling makes young people feel
- The impact of gambling on sleep
- The impact of gambling on spending
- The impact of gambling on schoolwork
- Experience and impact of family members’ gambling
- Online gambling
- Summary
- Young people’s active involvement in online gambling
- Overall experience of online gambling
- Online gambling using parent's or guardian's accounts
- Awareness and use of in-game items in video games
- National Lottery play
- Summary
- Young people’s active involvement with lottery products
- Wider experience of lottery games
- Buying a National Lottery draw ticket or scratchcard
- Who young people are with when playing a National Lottery product?
- Games and gaming machines
- Summary
- Young people’s active involvement in games and gaming machines
- Overall experience of games and gaming machines play
- Who is with young people when they play gaming machines?
- Types of gaming machines
- Play in an adults-only area
- The Context for gambling participation
- Summary
- Setting gambling in the context of other risk-taking behaviours
- Setting gambling in the context of other activities
- Reasons why young people gamble
- Why young people don’t gamble
- Who young people were with when they gambled
- Attitudes towards and exposure to gambling
- Summary
- Young people’s views on gambling
- Feeling informed about gambling
- Being stopped from gambling
- Young people’s exposure to gambling adverts and promotions and frequency of exposure
- Content of gambling adverts and promotions seen
- Whether ever prompted to gamble by adverts and promotions
- Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
Online gambling using parent's or guardian's accounts
To understand the context in which young people are accessing online gambling, they were asked if they had ever used their parent's and/or guardian's accounts to play online, with or without their permission.
Overall, 11 to 16 year olds were more likely to use their parent's and/or guardian's accounts with their permission (6 percent), rather than without (1 percent). Looking at this in more detail, young people were more likely to have ever played National Lottery games online with their permission (5 percent), than without (1 percent). Similarly, young people who played on gambling websites or placed bets online had their parent's or guardian's permission (5 percent) compared with without (1 percent).
Figure 13: Online gambling using a parent's or guardian’s account - Whether young people gambled online with their parent's or guardian's permission or not
Figure 13 information
PLAYONLINE. Please read all of the following sentences and select those that are true about you. Here ‘online’ refers to websites and apps.
Base: All 11 to 16 year olds answering (2,295).
Note: This is a multiple response question, so the responses shown will not add up to 100 percent.
Online gambling behaviour | Percentage who find this sentence true (multiple response question, therefore answers do not sum to 100 percent) |
---|---|
Used parent's and/or guardian's account to play National Lottery games online with their permission | 5% |
Used parent's and/or guardian's account to play on gambling websites or place bets online with their permission | 5% |
Used parent's and/or guardian's account to play National Lottery games online without their permission | 1% |
Used parent's and/or guardian's account to play on gambling websites or place bets online without their permission | 1% |
None of these sentences are true about me | 93% |
Overall experience of online gambling Next section
Awareness and use of in-game items in video games
Last updated: 9 November 2022
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