Report
Young People and Gambling 2022
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2022.
Contents
- Executive summary
-
Young people’s active involvement in gambling
- - Summary
- - Young people's active involvement in gambling
- - Variations in active involvement in gambling
- - Variations in active involvement in types of gambling activities
- - Prevalence of non-problem, at risk or problem gambling
- - Problem gambling by gender
- - Problem gambling by age
- - Problem gambling by ethnicity
- Experience of gambling
- The Impact of gambling on young people
- Online gambling
- National Lottery play
- Games and gaming machines
- The Context for gambling participation
-
Attitudes towards and exposure to gambling
- - Summary
- - Young people’s views on gambling
- - Feeling informed about gambling
- - Being stopped from gambling
- - Young people’s exposure to gambling adverts and promotions and frequency of exposure
- - Content of gambling adverts and promotions seen
- - Whether ever prompted to gamble by adverts and promotions
- - Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
Overall experience of games and gaming machines play
Just over a third (35 percent) of young people had experienced play on arcade gaming machines, in the last 12 months.
Girls were more likely than boys to have played on arcade gaming machines (37 percent compared to 32 percent). There were also differences by ethnicity with white young people more likely to have played arcade games in the last 12 months, than young people from ethnic minority backgrounds (38 percent compared to 26 percent).
Experience of playing on fruit or slot machines was lower. Just 6 percent of young people did so in the last 12 months.
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Who is with young people when they play gaming machines?
Last updated: 9 November 2022
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