Report
Young People and Gambling 2022: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2022.
Contents
- Executive summary
- Young people’s active involvement in gambling
- Summary
- Young people's active involvement in gambling
- Variations in active involvement in gambling
- Variations in active involvement in types of gambling activities
- Prevalence of non-problem, at risk or problem gambling
- Problem gambling by gender
- Problem gambling by age
- Problem gambling by ethnicity
- Experience of gambling
- Summary
- Overall gambling experience
- Overall gambling experience in the last 12 months
- Variations in gambling experience
- The Impact of gambling on young people
- Summary
- How gambling impacts on relations with friends and family
- How gambling makes young people feel
- The impact of gambling on sleep
- The impact of gambling on spending
- The impact of gambling on schoolwork
- Experience and impact of family members’ gambling
- Online gambling
- Summary
- Young people’s active involvement in online gambling
- Overall experience of online gambling
- Online gambling using parent's or guardian's accounts
- Awareness and use of in-game items in video games
- National Lottery play
- Summary
- Young people’s active involvement with lottery products
- Wider experience of lottery games
- Buying a National Lottery draw ticket or scratchcard
- Who young people are with when playing a National Lottery product?
- Games and gaming machines
- Summary
- Young people’s active involvement in games and gaming machines
- Overall experience of games and gaming machines play
- Who is with young people when they play gaming machines?
- Types of gaming machines
- Play in an adults-only area
- The Context for gambling participation
- Summary
- Setting gambling in the context of other risk-taking behaviours
- Setting gambling in the context of other activities
- Reasons why young people gamble
- Why young people don’t gamble
- Who young people were with when they gambled
- Attitudes towards and exposure to gambling
- Summary
- Young people’s views on gambling
- Feeling informed about gambling
- Being stopped from gambling
- Young people’s exposure to gambling adverts and promotions and frequency of exposure
- Content of gambling adverts and promotions seen
- Whether ever prompted to gamble by adverts and promotions
- Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
Buying a National Lottery draw ticket or scratchcard
To set these findings in context, young people who have ever experienced play on a National Lottery draw based game or scratchcard, were asked how the purchase was made.
It’s important to note that the number of young people who self-reported experience of National Lottery draw based games is small (base size of 96), so the figures should be interpreted with caution. However, the data indicates that for both draw based and scratchcard games, in the vast majority of cases someone else made the purchase for young people.
Nine in ten (90 percent) young people who had played National Lottery scratchcards said that someone else purchased the scratchcard using their money and allowed the young person to scratch the numbers off (47 percent). While two in five (38 percent) young people stated someone else purchased the scratchcard using their money and gave it to the young person perhaps as a gift. Only 6 percent said that someone else made the purchase but used money belonging to the young person.
Similarly, 85 percent of young people who bought a ticket for a National Lottery draw based game said that someone else made the purchase for them. Once again, in the majority (53 percent) of cases the young person’s own money was not used to make the purchase, but they were allowed to pick the numbers, although 25 percent stated that the ticket was given to them. Less than one in ten (7 percent) said that someone else made the purchase but used money belonging to the young person.
One in twenty young people who gambled on a National Lottery draw based game, bought a ticket themselves with their own money (4 percent). Similarly, one in twenty young people who purchased a National Lottery scratchcard used their own money (5 percent).
Figure 15: How National Lottery draw games and scratchcards were purchased
Figure 15 information
HANDED. Thinking about the last time you played National Lottery ticket and/or scratchcard which statement best describes how you purchased and paid for the item?
Base: All 11 to 16 year olds answering who have played National Lottery draw based games (96). All 11 to 16 year olds answering who have played National Lottery scratchcards (280).
How National Lottery draw games were purchased
Purchase mode for National Lottery draw game tickets | Percentage who purchased using this mode |
---|---|
Someone else purchased the ticket using their money, and let me pick the numbers | 53% |
Someone else purchased the ticket for me, using their money | 25% |
I purchased the ticket with someone else's money | 10% |
Someone else purchased the ticket for me, using my money | 7% |
I purchased the ticket with my own money | 4% |
I last bought the ticket online and/or using an app | 1% |
How National Lottery scratchcards were purchased
Purchase mode for National Lottery scratchcards | Percentage who purchased using this mode |
---|---|
Someone else purchased the scratchcard using their money, and let me scratch off the scratchcard | 47% |
Someone else purchased the scratchcard for me, using their money | 38% |
I purchased the scratchcard with someone else's money | 4% |
Someone else purchased the scratchcard for me, using my money | 6% |
I purchased the scratchcard with my own money | 5% |
I last bought the scratchcard online and/or using an app | 0% |
Wider experience of lottery games Next section
Who young people are with when playing a National Lottery product?
Last updated: 9 November 2022
Show updates to this content
No changes to show.