Young People and Gambling 2022
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2022.
- Executive summary
Young people’s active involvement in gambling
- - Summary
- - Young people's active involvement in gambling
- - Variations in active involvement in gambling
- - Variations in active involvement in types of gambling activities
- - Prevalence of non-problem, at risk or problem gambling
- - Problem gambling by gender
- - Problem gambling by age
- - Problem gambling by ethnicity
- Experience of gambling
- The Impact of gambling on young people
- Online gambling
- National Lottery play
- Games and gaming machines
- The Context for gambling participation
Attitudes towards and exposure to gambling
- - Summary
- - Young people’s views on gambling
- - Feeling informed about gambling
- - Being stopped from gambling
- - Young people’s exposure to gambling adverts and promotions and frequency of exposure
- - Content of gambling adverts and promotions seen
- - Whether ever prompted to gamble by adverts and promotions
- - Following gambling companies on social media
- List of gambling activities and definitions
To set the findings in context, this report also provides information on young people’s wider experience of gambling, which is taking part in gambling but not necessarily with their own money.
Three in five (60 percent) of young people have experience of some form of gambling, with 50 percent saying they have experienced gambling in the last 12 months. When it comes to being actively involved in gambling (spending their own money on gambling) 31 percent have been actively involved in the last 12 months, with 18 percent actively involved in the last four weeks and 7 percent actively involved in the last seven days.
The research highlights the difference between experience of gambling in the last 12 months and active involvement. This is most notable for arcade gaming machines play, where over a third (35 percent) reported experience of play, but less than a quarter (22 percent) spent their own money on doing so, and National Lottery scratchcards, where 8 percent reported play, but only 1 percent used their own money.
Overall gambling experience
Last updated: 9 November 2022
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