Report
Young People and Gambling 2022: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2022.
Contents
- Executive summary
- Young people’s active involvement in gambling
- Summary
- Young people's active involvement in gambling
- Variations in active involvement in gambling
- Variations in active involvement in types of gambling activities
- Prevalence of non-problem, at risk or problem gambling
- Problem gambling by gender
- Problem gambling by age
- Problem gambling by ethnicity
- Experience of gambling
- Summary
- Overall gambling experience
- Overall gambling experience in the last 12 months
- Variations in gambling experience
- The Impact of gambling on young people
- Summary
- How gambling impacts on relations with friends and family
- How gambling makes young people feel
- The impact of gambling on sleep
- The impact of gambling on spending
- The impact of gambling on schoolwork
- Experience and impact of family members’ gambling
- Online gambling
- Summary
- Young people’s active involvement in online gambling
- Overall experience of online gambling
- Online gambling using parent's or guardian's accounts
- Awareness and use of in-game items in video games
- National Lottery play
- Summary
- Young people’s active involvement with lottery products
- Wider experience of lottery games
- Buying a National Lottery draw ticket or scratchcard
- Who young people are with when playing a National Lottery product?
- Games and gaming machines
- Summary
- Young people’s active involvement in games and gaming machines
- Overall experience of games and gaming machines play
- Who is with young people when they play gaming machines?
- Types of gaming machines
- Play in an adults-only area
- The Context for gambling participation
- Summary
- Setting gambling in the context of other risk-taking behaviours
- Setting gambling in the context of other activities
- Reasons why young people gamble
- Why young people don’t gamble
- Who young people were with when they gambled
- Attitudes towards and exposure to gambling
- Summary
- Young people’s views on gambling
- Feeling informed about gambling
- Being stopped from gambling
- Young people’s exposure to gambling adverts and promotions and frequency of exposure
- Content of gambling adverts and promotions seen
- Whether ever prompted to gamble by adverts and promotions
- Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
Summary
This section of the report examines the impacts experienced by young people as a result of their own or someone else’s gambling. This is the first time the data has been collected following a pilot study on gambling-related harms among young people in 2019 (opens in new tab). We will continue to develop our use of this data to build a fuller understanding of the impact of gambling on young people, particularly the extent and severity of gambling-related harms that they may experience. This development work will include analysing the data for young people defined as at risk and problem gamblers, which has been excluded from the current report due to the low base sizes.
Summary
One in ten (10 percent) young people said that their own experience of gambling had led them to talk to their parents about how they felt, either sometimes, often, or all of the time. A similar proportion (7 percent) stated that it had made them feel uncomfortable around their friends.
For the vast majority, their experience of gambling does not lead to feelings of guilt or sadness. However, they are less clear on whether gambling makes them feel happy; one in five (21 percent) agree, but three in ten (29 percent) disagree and the same proportion (29 percent) are unsure either way.
Only a minority of young people who spent their own money on gambling said that it helped to buy the things that they wanted (12 percent), fewer still said that it stopped them buying the things that they wanted (5 percent). Just 3 percent stated that their own gambling made it hard for them to put effort into their schoolwork, homework, or personal studies.
Across the last 12 months, 2 percent of young people who were actively involved in gambling had lost sleep at night because gambling meant that they went to bed late or because they were worried. While 3 percent lost sleep because they were worried about a family member or someone that is responsible for them gambling.
Almost three in ten (28 percent) young people had ever seen the family members they lived with gamble. The most common impact being that it helped to pay for things or activities, for example holidays, trips or clubs (mentioned by 11 percent). However, around one in twenty of those who had seen family members gamble felt that at some point it had resulted in arguments or tension at home (7 percent) or that it had impacted on the time parents and/or guardians had to spend with them (6 percent). A smaller proportion of those who had seen family members gamble stated that it had impacted on the availability of food at home or money on their school canteen card and/or account (3 percent).
How gambling impacts on relations with friends and family
Last updated: 9 November 2022
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