Report
Young People and Gambling 2022
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2022.
Contents
- Executive summary
-
Young people’s active involvement in gambling
- - Summary
- - Young people's active involvement in gambling
- - Variations in active involvement in gambling
- - Variations in active involvement in types of gambling activities
- - Prevalence of non-problem, at risk or problem gambling
- - Problem gambling by gender
- - Problem gambling by age
- - Problem gambling by ethnicity
- Experience of gambling
- The Impact of gambling on young people
- Online gambling
- National Lottery play
- Games and gaming machines
- The Context for gambling participation
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Attitudes towards and exposure to gambling
- - Summary
- - Young people’s views on gambling
- - Feeling informed about gambling
- - Being stopped from gambling
- - Young people’s exposure to gambling adverts and promotions and frequency of exposure
- - Content of gambling adverts and promotions seen
- - Whether ever prompted to gamble by adverts and promotions
- - Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
Young people’s active involvement in games and gaming machines
Over one in five (22 percent) young people had spent their own money on playing arcade gaming machines such as penny pushers or claw grab machines in the last 12 months, making it the most popular gambling activity to be actively involved in.
Girls were more likely to have spent their own money than boys (24 percent compared to 20 percent). Young people from white ethnic groups were more likely to have spent their own money on arcade gaming machines in the last 12 months than young people from black or other ethnic backgrounds (25 percent compared with 14 percent).
In the same time period, 3 percent of young people had spent their own money on playing fruit or slot machines and 1 percent had spent their own money playing gambling machines in a betting shop.
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Overall experience of games and gaming machines play
Last updated: 9 November 2022
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