Young People and Gambling 2022
- Executive summary
- Young people’s active involvement in gambling
- Experience of gambling
- The Impact of gambling on young people
- Online gambling
- National Lottery play
- Games and gaming machines
- The Context for gambling participation
- Attitudes towards and exposure to gambling
- List of gambling activities and definitions
This section reviews active involvement in and experience with games and gaming machines in the last 12 months. Highlighting who young people are with, the most popular forms of gaming machine and experience of play in adults-only areas of venues such as holiday parks and arcades.
As shown throughout the report, arcade gaming machines, such as penny pushers or claw grab machines, are the most common type of gambling activity for young people. Over one in five (22 percent) 11 to 16 year olds spent their own money on playing arcade gaming machines in the last 12 months. A further 3 percent had spent their own money on playing fruit or slot machines, at an arcade, pub, or social club, over the same period.
To put this in context, half (50 percent) of 11 to 16 year olds have experienced gambling activities in the last 12 months, with over a third (35 percent) playing on arcade gaming machines.
Young people were typically with someone when they played on arcade gaming machines (89 percent) or fruit and slot machines (80 percent), rather than being alone (5 percent) and most (81 percent) had no experience of playing on arcade gaming machines in an adults-only area in an amusement arcade or holiday park, or somewhere with a sign or sticker saying '18 or over'.
Young people’s active involvement in games and gaming machines
Last updated: 9 November 2022
Show updates to this content
No changes to show.