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Report

Young People and Gambling 2023

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2023.

Contents


Awareness and use of virtual money or tokens to bet on sports matches

Figure 15: Whether young people have ever used apps or websites which allow them to use virtual money or tokens to bet on sports matches

A pie chart showing whether young people have ever used apps or websites which allow them to use virtual money or tokens to bet on sports matches. Options were 'Yes', 'No' and 'Don't know'. Data from the chart is provided within the following table.

Figure 15 information

GC_SPORTSBET. Have you ever used apps or websites which allow you to use virtual money or tokens to bet on sports matches?
Base: All participants answering (2,852).

Figure 15: Whether young people have ever used apps or websites which allow them to use virtual money or tokens to bet on sports matches
Experience using apps to use virtual money or tokens to bet on sports matches Percentage
Yes 11%
No 79%
Don't know 10%

To further explore the way in which young people engage online, they were asked if they had ever used apps or websites which allow them to use virtual money or tokens to bet on sports matches. One in ten (11 percent) of young people have experienced using virtual money in apps and on websites to bet on sports matches.

Boys were more likely (14 percent) to have had experience with these apps and websites than girls (7 percent). Additionally, respondents being identified as ‘at risk’ on the youth adapted problem gambling screen Diagnostic and Statistical Manual of Mental Disorders 4th Edition - Multiple Response Juvenile (DSM-IV-MR-J) were more likely (26 percent) to have had experience with these apps and websites than those identified as ‘non-gamblers’ (9 percent).

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Awareness and use of in-game items in video games
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