Report
Young People and Gambling 2023: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2023.
Contents
- Executive summary
- Young people’s active involvement in gambling
- Summary
- Young people's active involvement in gambling
- Variations in active involvement in gambling
- Variations in active involvement in types of gambling activities
- Prevalence of non-problem, at risk or problem gambling
- Problem gambling by gender
- Problem gambling by age
- Problem gambling by ethnicity
- Experience of gambling
- Summary
- Overall gambling experience
- Overall gambling experience in the last 12 months
- Variations in gambling experience
- The Impact of gambling on young people
- Summary
- How gambling impacts on relations with friends and family
- How gambling makes young people feel
- The impact of gambling on sleep
- The impact of gambling on spending
- The impact of gambling on schoolwork
- Experience and impact of family members’ gambling
- Online gambling
- Summary
- Young people’s active involvement in online gambling
- Overall experience of online gambling
- Online gambling using parent's or guardian's accounts
- Awareness and use of in-game items in video games
- Awareness and use of virtual money or tokens to bet on sports matches
- National Lottery play
- Summary
- Young people’s active involvement with lottery products
- Wider experience of lottery games
- Buying a National Lottery draw ticket or scratchcard
- Who young people are with when playing a National Lottery product
- Games and gaming machines
- Summary
- Young people’s active involvement in games and gaming machines
- Overall experience of games and gaming machines play
- Who is with young people when they play gaming machines
- Types of gaming machines
- Play in an adults-only area
- The Context for gambling participation
- Summary
- Setting gambling in the context of other risk-taking behaviours
- Setting gambling in the context of other activities
- Reasons why young people gamble
- Why young people do not gamble
- Who young people were with when they gambled
- Attitudes towards and exposure to gambling
- Summary
- Young people's views on gambling
- Feeling informed about gambling
- Being stopped from gambling
- Young people's exposure to gambling adverts and promotions and frequency of exposure
- Content of gambling adverts and promotions seen
- Whether ever prompted to gamble by adverts and promotions
- Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
Overall gambling experience in the last 12 months
The most popular gambling activity in the past 12 months that young people have experienced was arcade gaming machines (for example, penny pusher or claw grab machine), mentioned by three in ten (30 percent) young people, followed by placing a bet for money between friends or family, at 15 percent. Just under one in ten (7 percent) of young people had experienced gambling by playing cards for money in the same time period or by playing bingo somewhere other than a bingo club.
Young people were more likely to experience gambling in a regulated environment (33 percent), than playing unregulated forms of gambling (22 percent), largely due to the high proportion who reported playing arcade gaming machines. When excluding those who reported playing arcade gaming machines, 16 percent of young people experienced gambling in a regulated environment.
Figure 4 illustrates the proportion of young people who have experience of gambling over the last 12 months, listing the ten most common types of activity, and the variations between experience and active involvement (that is, the activities young people spent their own money on).
The biggest disparity between activities young people have experienced and those they have spent money on in the last 12 month is for arcade gaming machines. Three in ten (30 percent) report experience of this in the last 12 months but this drops to two in ten (19 percent) for those who have spent their own money on this activity.
Similarly, experience of playing bingo somewhere other than a bingo club is higher (7 percent) than active involvement; 1 percent reported spending their own money which could indicate that young people tend to play bingo for fun, rather than for money, or that they may be spending someone else’s money to play. When it comes to playing cards for money, however, whilst a relatively small proportion of young people are taking part in this activity (7 percent), a similar proportion are spending their own money when they do so (5 percent).
Gambling on regulated forms of gambling has seen a 5 percentage point decrease from 38 to 33 percent since 2022, while unregulated environments have seen an 8 percentage point decrease from 30 percent in 2022 to 22 percent in 2023. The disparity between activities young people engage in and those that they have spent their own money on is reflective of the trends of 2022, there has however been a 5 percentage point decrease in young people with experience playing arcade games (35 percent in 2022 to 30 percent in 2023).
Figure 4: Activities that are tried versus those that money is spent on – top ten activities experienced in the last 12 months, compared with active involvement
Figure 4 information
Column 1 of data: GAMSPENDWHEN. When did you last do [this activity or these activities]? Was it in the last 12 months?
Column 2 of data: GAMSPEND4 And when did you last spend money on [this activity or these activities]? In the last 12 months.
Base: All 11 to 17 year olds answering (3,453).
Note: This is a multiple response question, therefore answers do not sum to 100 percent.
Experience of Gambling (multiple response question, therefore answers do not sum to 100 percent) | Active Involvement (multiple response question, therefore answers do not sum to 100 percent) | Active Involvement (multiple response question, therefore answers do not sum to 100 percent) |
---|---|---|
Played arcade gaming machines | 30% | 19% |
Placed a bet for money between friends or family | 15% | 11% |
Played cards for money | 7% | 5% |
Played bingo at somewhere other than a bingo club | 7% | 1% |
National Lottery scratchcards | 6% | 1% |
Played fruit or slot machines | 6% | 3% |
Placed a bet on a betting website and/or app | 2% | 1% |
Placed a bet at a betting shop or bookies | 2% | 1% |
National Lottery draw | 2% | 1% |
Played bingo online | 2% | 0% |
Overall gambling experience Next section
Variations in gambling experience
Last updated: 16 November 2023
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