Report
Young People and Gambling 2023: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2023.
Contents
- Executive summary
- Young people’s active involvement in gambling
- - Summary
- - Young people's active involvement in gambling
- - Variations in active involvement in gambling
- - Variations in active involvement in types of gambling activities
- - Prevalence of non-problem, at risk or problem gambling
- - Problem gambling by gender
- - Problem gambling by age
- - Problem gambling by ethnicity
- Experience of gambling
- - Summary
- - Overall gambling experience
- - Overall gambling experience in the last 12 months
- - Variations in gambling experience
- The Impact of gambling on young people
- - Summary
- - How gambling impacts on relations with friends and family
- - How gambling makes young people feel
- - The impact of gambling on sleep
- - The impact of gambling on spending
- - The impact of gambling on schoolwork
- - Experience and impact of family members’ gambling
- Online gambling
- - Summary
- - Young people’s active involvement in online gambling
- - Overall experience of online gambling
- - Online gambling using parent's or guardian's accounts
- - Awareness and use of in-game items in video games
- - Awareness and use of virtual money or tokens to bet on sports matches
- National Lottery play
- - Summary
- - Young people’s active involvement with lottery products
- - Wider experience of lottery games
- - Buying a National Lottery draw ticket or scratchcard
- - Who young people are with when playing a National Lottery product
- Games and gaming machines
- - Summary
- - Young people’s active involvement in games and gaming machines
- - Overall experience of games and gaming machines play
- - Who is with young people when they play gaming machines
- - Types of gaming machines
- - Play in an adults-only area
- The Context for gambling participation
- - Summary
- - Setting gambling in the context of other risk-taking behaviours
- - Setting gambling in the context of other activities
- - Reasons why young people gamble
- - Why young people do not gamble
- - Who young people were with when they gambled
- Attitudes towards and exposure to gambling
- - Summary
- - Young people's views on gambling
- - Feeling informed about gambling
- - Being stopped from gambling
- - Young people's exposure to gambling adverts and promotions and frequency of exposure
- - Content of gambling adverts and promotions seen
- - Whether ever prompted to gamble by adverts and promotions
- - Following gambling companies on social media
- Appendices
- List of gambling activities and definitions
5 - Wireless network systems - Casino equipment technical requirements
Network coverage
5.1 If a gaming device is designed to allow players to participate using a wireless network the following must be complied with:
a. unless denoted by clear signage, there must be no areas where players may participate in any gambling using such a device where the communication signal is:
i. not available
ii. of poor quality such that interruptions in play would be likely.
b. there must be adequate wireless coverage so that the failure of a single transmitter does not significantly reduce the players’ ability to participate in the game. This does not prohibit the use of a single transmitter.
Network failure
5.2 Where a network failure occurs:
a. all devices must alert the player of the failure as soon as it is possible to do so. It is permissible for a device to continue with any game if the network connection is restored provided that the player is not disadvantaged in any way
b. a manual alternative method of play (for example, keying in game outcome or other element as opposed to an automatic download via wireless network) is permissible where there is no disadvantage to the player and where there is adequate time to do so. Catch up facilities, for example, button pressed to bring device up to current position within game, may be used where the game that was in play when the network failure occurred has not been completed.
Communication requirements
5.3 All protocols must use communication techniques that have proper error detection and, or as well as, recovery mechanisms which are designed to prevent unauthorised access or tampering, employing Data Encryption Standards (DES) or equivalent encryption with secure seeds or algorithms.
Power level display requirements
5.4 Portable devices must give warnings when the battery life of the device reaches a low level.
Audit requirements
5.5 An audit log of sufficient time stamping of significant events must be maintained so as to be able to resolve any player disputes arising as a result of timing issues. It must be possible to display the audit log on the site operator’s premises.
The Commission does not intend to set out exact requirements for time stamping of significant events as it is considered better that the manufacturer do so on the basis of the overall system design.
Last updated: 1 February 2021
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