Cookies on the Gambling Commission website

The Gambling Commission website uses cookies to make the site work better for you. Some of these cookies are essential to how the site functions and others are optional. Optional cookies help us remember your settings, measure your use of the site and personalise how we communicate with you. Any data collected is anonymised and we do not set optional cookies unless you consent.

Set cookie preferences

You've accepted all cookies. You can change your cookie settings at any time.

Skip to main content

Report

Young People and Gambling 2023

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2023.

Contents


Summary

This section reviews active involvement in and experience with games and gaming machines in the last 12 months. Highlighting who young people are with, the most popular forms of gaming machine and experience of play in adults-only areas of venues such as holiday parks and arcades.

Throughout this section we make comparisons to 2022 data. However, it should be noted that while the 2023 sample included year 12 pupils and independent schools, these were not included in the 2022 sample and therefore any differences between the two years are indicative only.

Arcade gaming machines, such as penny pushers or claw grab machines, continue to be the most common type of gambling activity for young people. One in five (19 percent) 11 to 17 year olds spent their own money on playing arcade gaming machines in the last 12 months. A further 3 percent had spent their own money on playing fruit or slot machines, at an arcade, pub, or social club, over the same period.

To put this in context, four in ten (40 percent) 11 to 17 year olds have experienced gambling activities in the last 12 months, with three in ten (30 percent) playing on arcade gaming machines.

Young people were typically with someone when they played on arcade gaming machines (90 percent) or fruit and slot machines (82 percent), and most (79 percent) had no experience of playing on arcade gaming machines in an adults-only area in an amusement arcade or holiday park, or somewhere with a sign or sticker saying 18 years old or over.

Next section
Young people’s active involvement in games and gaming machines
Is this page useful?
Back to top