Guidance
Regulatory returns guidance
Guidance for information collected in the Regulatory Returns service by licensing sector.
Contents
- Overview and feedback
- Common terms and definitions
- General guidance on submitting regulatory returns
- Reporting gross gambling yield (GGY) on regulatory returns
- Certification statement
- Late or inaccurate regulatory returns
- How we handle your data
- Adult Gaming Centre
- Bingo
- Betting
- - Betting (standard) - non-remote
- - Betting (limited) - non-remote
- - Betting intermediary - non-remote
- - Pool betting - non-remote
- Casino 1968
- Casino 2005
- External Lottery Manager
- Family Entertainment Centre
- Gaming machines and software
- - Gambling software – ancillary, non-remote, remote and linked
- - Gaming machine technical - supplier and full - non-remote, remote and linked
- Remote Casino, Betting and Bingo (RCBB)
- - Betting host (real and virtual) and general betting (limited) - remote
- - Betting intermediary - remote
- - Betting intermediary (trading rooms only) - remote
- - Bingo (operating) - remote
- - Bingo (game host) - remote
- - Casino (operating) - remote
- - Casino (game host) - remote
- - General betting standard (real and virtual events) - remote
- - Pool betting - remote
- Society Lottery
Reasons why young people gamble
Most (78 percent) young people who spent their own money gambling in the last 12 months, did so because they regard it as a fun thing to do (Figure 23). This is by far the most common reason given for gambling.
However, the prospect of winning money is a key driver for some young people: Over one third (35 percent) gambled because they felt they had a good chance of winning something (even if not a big prize), while one quarter (25 percent) said they gambled because they thought they could win a jackpot or big prize. Almost one third (32 percent) said they gambled with the intention of winning money.
For three in ten (29 percent) young people, their reason for gambling was the simplicity of the games they played. A similar proportion cited that it gave them something to do (28 percent).
Figure 23: Thinking about when you have spent your money on... in the last 12 months, why did you do this?
Figure 23 information
GC_SPENDWHY. Thinking about when you have spent your money on ... in the past 12 months, why did you do this?
Base: All 11 to 17 year olds (answering) who spent their own money in the last 12 months on... (879).
Note: This is a multiple response question, so the responses shown will not add up to 100 percent
Reasons for gambling – top ten responses | Percentage (multiple response question, therefore answers do not sum to 100 percent) |
---|---|
Because it's fun | 78% |
I have a good chance of winning something (even if not a big prize or jackpot) | 35% |
To try to win money | 32% |
The games are simple to play | 29% |
It gives me something to do | 28% |
I have a chance to win a jackpot or big prize | 25% |
To get a buzz and/or because it is exciting | 21% |
Because I like to take risks | 19% |
Because it helps me and/or cheers me up when I feel down, nervous or in a bad mood | 14% |
Because it's cool | 12% |
Last updated: 16 November 2023
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