Standards
Remote gambling and software technical standards (RTS)
Remote gambling and software technical standards under section 89 and section 97 of the Gambling Act 2005.
Contents
- 1 - Introduction
- 2 - Definition of terms
- 3 - Remote gambling and software technical standards
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- RTS 1 – Customer account information
- RTS 2 – Displaying transactions
- RTS 3 – Rules, game descriptions and the likelihood of winning
- RTS 4 – Time-critical events
- RTS 5 – Result determination
- RTS 6 – Result determination for play-for-free games
- RTS 7 – Generation of random outcomes
- RTS 8 – Auto-play functionality
- RTS 9 – Progressive jackpot systems
- RTS 10 – Interrupted gambling
- RTS 11 – Limiting collusion and cheating
- RTS 12 – Financial limits
- RTS 13 – Time requirements and reality checks
- RTS 14 – Responsible product design
- RTS 15 – In-play betting
- RTS 16 – Use of third party software
- RTS 17 – Live dealer studios
- 4 - Remote gambling and software technical standards (RTS) security requirements
- 5 - Annex
Summary
To set the findings in context, this report also provides information on young people’s wider experience of gambling, which is taking part in gambling but not necessarily with their own money.
Summary
Three in five (60 percent) of young people have experience of some form of gambling, with 50 percent saying they have experienced gambling in the last 12 months. When it comes to being actively involved in gambling (spending their own money on gambling) 31 percent have been actively involved in the last 12 months, with 18 percent actively involved in the last four weeks and 7 percent actively involved in the last seven days.
The research highlights the difference between experience of gambling in the last 12 months and active involvement. This is most notable for arcade gaming machines play, where over a third (35 percent) reported experience of play, but less than a quarter (22 percent) spent their own money on doing so, and National Lottery scratchcards, where 8 percent reported play, but only 1 percent used their own money.
Last updated: 9 November 2022
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