Guidance
Regulatory returns guidance
Guidance for information collected in the Regulatory Returns service by licensing sector.
Contents
- Overview and feedback
- Common terms and definitions
- General guidance on submitting regulatory returns
- Reporting gross gambling yield (GGY) on regulatory returns
- Certification statement
- Late or inaccurate regulatory returns
- How we handle your data
- Adult Gaming Centre
- Bingo
- Betting
- Casino 1968
- Casino 2005
- External Lottery Manager
- Family Entertainment Centre
- Gaming machines and software
- Remote Casino, Betting and Bingo (RCBB)
-
- Betting host (real and virtual)
- Betting intermediary - remote
- Betting intermediary (trading rooms only) - remote
- Bingo (operating) - remote
- Bingo (game host) - remote
- Casino (operating) - remote
- Casino (game host) - remote
- General betting standard (real and virtual events) - remote and general betting (limited) - remote
- Pool betting - remote
- Society Lottery
RTS 6 – Result determination for play-for-free games
Applies to:
Gaming (including bingo), lotteries and betting on virtual events.
RTS aim 6
To minimise the risk that customers are misled about the likelihood of winning due to the behaviour of play-for-free games.
RTS requirement 6A
Play-for-free games must implement the same game rules as the corresponding play-for-money games offered on the same facilities (that is, the same website). Operators must take all reasonable steps to ensure that play-for-free games accurately represent the likelihood of winning and prize distribution in the play-for-money game. For the purpose of this requirement playing a game includes participating in a lottery and/or betting on a virtual event.
RTS implementation guidance 6A
- The play-for-free game should use the same RNG as the corresponding play-for-money games, another RNG that fulfils the requirements set out in RTS requirement 7A, or a publicly available RNG, (such as those available as standard within operating systems) that may reasonably be expected to produce no systematic bias.
- Where 6A is not reasonably possible, it should be demonstrated that the method of producing outcomes does not introduce a systematic bias, for example:
- if tables of random numbers are used, they should be sufficiently long to support a large number of games without repeating
- the method should represent game probabilities accurately, that is it should not produce a higher than expected proportion of winning outcomes.
- The prize distribution should accurately represent the play-for-money game. For example, where play-for-free games use virtual cash, the virtual cash payouts should be the same as the corresponding play-for-money game, and where tokens are used, the allocation of tokens as prizes should be proportionate to the stakes and prizes in the play-for-money game.
- Where videos are used to advertise a game’s features it should be made clear to consumers where footage has been edited or sped-up for promotional purposes. Similarly, where a non-consumer (for example supplier’s) website is demonstrating a game with higher than normal returns (that is, on a website that is different to the real money gambling facility websites) it should be made clear that it is a demonstration game specifically designed to demonstrate the bonus features.
Last updated: 1 July 2024
Show updates to this content
Formatting updated