Cookies on the Gambling Commission website

The Gambling Commission website uses cookies to make the site work better for you. Some of these cookies are essential to how the site functions and others are optional. Optional cookies help us remember your settings, measure your use of the site and personalise how we communicate with you. Any data collected is anonymised and we do not set optional cookies unless you consent.

Set cookie preferences

You've accepted all cookies. You can change your cookie settings at any time.

Skip to main content

Report

Young People and Gambling 2024: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2024.

Contents


Summary

This section explores young people’s wider experience of gambling, which is taking part in gambling but not necessarily with their own money.

Findings are compared with previous years of the survey to identify trends. Statistically significant differences are highlighted across the years 2022 to 2024, though the 2022 sample did not include year 12 pupils or independent schools and so comparisons with this year are indicative only.

Definitions

Experience of gambling

Young people were asked whether they have engaged in any of 17 different gambling activities which, for analysis purposes, are grouped within the following 5 categories:

Lotteries or lottery style games

Includes:

  • National Lottery draws (for example Lotto, EuroMillions or Set for Life) either with a physical ticket or playing online
  • National Lottery Scratchcards (not free Scratchcards)
  • National Lottery online instant win games
  • other lotteries (for example The Health Lottery, People’s Postcode Lottery, or other smaller lotteries).

Games and gaming machines

Includes:

  • arcade gaming machines (for example penny pusher or claw grab machine)
  • fruit or slot machines (for example at an arcade, pub or social club)
  • gambling machines in a betting shop
  • cards for money (for example with friends or family).

Bingo

Includes:

  • bingo at a bingo club
  • bingo at somewhere other than a bingo club (for example social club or holiday park)
  • bingo online (for example Foxy Bingo, Gala Bingo or Tombola).

Placing a bet

Includes activities such as:

  • placing a bet for money between friends or family
  • placing a bet on eSports (electronic sports such as playing video games competitively) online
  • placing a bet at a betting shop or bookies (for example on football or horse racing)
  • placing a bet on a betting website and/or app (for example on football or horse racing).

Casino games

Includes:

  • playing a game inside a casino
  • playing casino games online (for example online poker or online roulette for money).

In total, just over half (52 percent) of all 11 to 17 year olds had some experience of gambling, with 44 percent having experienced some form of gambling activity in the last 12 months.

Games and gaming machines are the most common category of gambling activity, with playing arcade gaming machines (for example penny pusher or claw grab machine) being the most frequently experienced type of gambling amongst young people (30 percent experiencing within the last year).

When experiencing gambling activities, around three quarters of young people (73 percent) said they were with a parent, carer or guardian. 1 in 10 (10 percent) reported being alone on the most recent occasion they had gambled.

Of those who had ever experienced gambling, 15 percent reported having been stopped because they were too young.

The survey also measured young people’s self-reported involvement in a range of other risk-taking behaviours; 37 percent of young people had drunk alcohol in the past 12 months, 15 percent had used an e-cigarette or vape, 8 percent noted having smoked a tobacco cigarette, and 7 percent reported having taken illegal drugs (including cannabis).

Next section
Wider experience and active involvement in gambling
Is this page useful?
Back to top