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Report

Young People and Gambling 2024: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2024.

Contents


Young people spending their own money on games and gaming machines

1 in 5 (20 percent) young people had spent their own money on arcade gaming machines such as penny pushers or claw grab machines in the last 12 months. This was more prevalent among young people from white ethnic groups (23 percent) than those from black and other minority ethnic backgrounds (12 percent).

In comparison, 4 percent of young people had spent their own money playing fruit or slot machines and 1 percent on playing gambling machines in a betting shop. Again, there was a difference in active involvement by ethnic background, with young people from white ethnic groups more likely than those from black and other minority ethnic backgrounds to have spent their own money playing fruit or slot machines within the past year (4 percent, compared to 2 percent).

1 in 20 (5 percent) young people had spent their own money playing cards for money in the past year. This was more prevalent amongst boys (7 percent, compared to 3 percent of girls), 14 to 17 year olds (6 percent, compared to 4 percent of 11 to 13 year olds) and young people from white ethnic groups (6 percent, compared to 4 percent of young people from black and other minority ethnic backgrounds).

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Overall experience of playing games and gaming machines
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