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Report

Young People and Gambling 2024: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2024.

Contents


The impact of gambling on spending

Young people who had spent their own money on gambling in the past 12 months were asked whether their gambling had helped them buy things that they needed or stopped them buying things that they wanted. Young people were most likely to highlight that gambling had helped them to buy things that they needed either all of the time, often or sometimes (12 percent). They were less likely to say that their own gambling stopped them from buying things that they wanted (6 percent).

Figure 2.8: The impact of gambling on spending

YPG 24 - Figure 2.8: The impact of gambling on spending

Figure 2.8 information

GC_GAMBSTBUY GC_GAMBHPBUY. Thinking about the last 12 months, how often, if at all, has your own gambling led to any of the following things?
Base: All answering who have spent their own money gambling in the last 12 months 'Helped you buy things you have needed' (961). 'Stopped you from buying things you have wanted' (962).

The impact of gambling on spending
The impact of gambling on spending Never (percentage) Rarely (percentage) Sometimes (percentage) Often (percentage) All the time (percentage) Do not know (percentage)
Helped you buy things you have needed 76% 8% 6% 2% 4% 4%
Stopped you from buying things you have wanted 87% 4% 2% 1% 3% 3%

Boys were more likely than girls to say that gambling has sometimes helped them buy things they needed (14 percent compared to 9 percent). Boys were also more likely to say that their gambling has sometimes stopped them from buying things they needed (14 percent boys compared to 9 percent girls).

Young people from black and other minority ethnic backgrounds (17 percent) were more likely than young people from white ethnic backgrounds (11 percent) to say that their gambling has sometimes helped them buys things they needed.

Young people that were actively involved in unregulated gambling (13 percent) were also more likely to indicate that their gambling has helped them buy things that they needed compared to those that were actively involved in regulated gambling (8 percent).

Data trends across the various years remained fairly stable, with no significant changes between the various years in terms of young people indicating that their gambling has helped them to buy things they needed. However, more young people indicated that their gambling helped them buy things they needed all the time (4 percent in 2024 compared to 2 percent in 2022).

Table 2.8: The impact of gambling on spending

Table 2.8 information

GC_GAMBSTBUY GC_GAMBHPBUY. Thinking about the last 12 months, how often, if at all, has your own gambling led to any of the following things?
Base: All answering who have spent their own money gambling in the last 12 months 'Helped you buy things you have needed' 2022 (720), 2023 (850), 2024 (961). 'Stopped you from buying things you have wanted' 2022 (721), 2023 (850), 2024 (962).

Table 2.8 The impact of gambling on spending
Helped you buy things you have needed 2022 (percentage) 2023 (percentage) 2024 (percentage) Statistical differences 2024 compared to 2022 Statistical differences 2024 compared to 2023
Never 76% 82% 76% No significant difference Significant decrease
Rarely 7% 5% 8% No significant difference Significant increase
Sometimes 6% 5% 6% No significant difference No significant difference
Often 4% 2% 2% Significant decrease No significant difference
All the time 2% 3% 4% Significant increase No significant difference
Do not know 4% 4% 4% No significant difference No significant difference
Sometimes, often and all the time 12% 10% 12% No significant difference No significant difference
Stopped you from buying things you have wanted 2022 (percentage) 2023 (percentage) 2024 (percentage) Statistical differences 2024 compared to 2022 Statistical differences 2024 compared to 2023
Never 88% 89% 87% No significant difference No significant difference
Rarely 4% 3% 4% No significant difference No significant difference
Sometimes 2% 2% 2% No significant difference No significant difference
Often 1% 1% 1% No significant difference No significant difference
All the time 1% 2% 1% No significant difference No significant difference
Do not know 3% 3% 3% No significant difference No significant difference
Sometimes, often and all the time 5% 5% 6% No significant difference No significant difference
Previous section
The impact of gambling on young people’s sleep
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Experience of ever seeing a family member gambling
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