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Report

Young People and Gambling 2026: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2026.

Contents


Summary

This section covers young people’s recall of gambling adverts, including the frequency and perceived impact of exposure, as well as their experiences of following gambling-related content on social media, streaming platforms and influencers.

Exposure to gambling advertising was widespread among young people, with 89% reporting that they had seen or heard gambling promotions through either online or offline channels. Offline advertising reached 82% of young people, most commonly through television (69%), sports events (51%), and posters or billboards (50%). Exposure through online channels was similarly prevalent (80%), with apps (68%) and social media (61%) the most frequently cited sources, followed by live streaming and video-sharing platforms (49%).

The data indicates that social media, apps, and live streaming or video-sharing platforms are the most frequently mentioned channels through which young people encounter gambling-related advertisements on a weekly basis. Specifically, 55% of young people reported seeing adverts on social media at least once a week, 53% on live streaming or video-sharing platforms, followed by 52% via TV and 51% on apps. Overall, offline sources showing gambling-related adverts were typically seen less frequently than online sources.

A minority of young people (10%) who recalled seeing a gambling-related advert reported that these promotions prompted them to spend money on gambling that they had not previously planned.

Of the 15% of young individuals who follow gambling-related content on social media, 38% reported that influencers had advertised gambling-related content to them.

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Recall of gambling advertising or promotions
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