Report
Young People and Gambling 2026: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2026.
Contents
- Executive summary
- Wider experience of gambling
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- Summary
- Definitions
- Wider experience and active involvement in gambling
- Experience of different categories of gambling activities
- Experience of different types of gambling activities
- Who young people were with when they experienced gambling
- Being stopped from gambling for being too young
- Gambling in the context of young people’s spare time activities
- Gambling in the context of other risk-taking behaviours
- Active involvement in gambling and experience of problem gambling
- Trends in gambling behaviours: 2022 to 2026
- Young people’s exposure to gambling
- The impact of gambling on young people
- Gambling activities and gaming
- Perspectives on gambling: Awareness, attitudes and behaviours
- Appendices
Summary
This section covers young people’s recall of gambling adverts, including the frequency and perceived impact of exposure, as well as their experiences of following gambling-related content on social media, streaming platforms and influencers.
Exposure to gambling advertising was widespread among young people, with 89% reporting that they had seen or heard gambling promotions through either online or offline channels. Offline advertising reached 82% of young people, most commonly through television (69%), sports events (51%), and posters or billboards (50%). Exposure through online channels was similarly prevalent (80%), with apps (68%) and social media (61%) the most frequently cited sources, followed by live streaming and video-sharing platforms (49%).
The data indicates that social media, apps, and live streaming or video-sharing platforms are the most frequently mentioned channels through which young people encounter gambling-related advertisements on a weekly basis. Specifically, 55% of young people reported seeing adverts on social media at least once a week, 53% on live streaming or video-sharing platforms, followed by 52% via TV and 51% on apps. Overall, offline sources showing gambling-related adverts were typically seen less frequently than online sources.
A minority of young people (10%) who recalled seeing a gambling-related advert reported that these promotions prompted them to spend money on gambling that they had not previously planned.
Of the 15% of young individuals who follow gambling-related content on social media, 38% reported that influencers had advertised gambling-related content to them.
Next sectionRecall of gambling advertising or promotions
Last updated: 12 November 2026
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