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Report

Young People and Gambling 2026: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2026.

Contents


Types of gaming machine played

Young people who had played arcade gaming machines, fruit machines or slot machines were asked which types of machines they had played. Claw or crane grab machines, such as toy grabbers, were by far the most commonly played, with three-quarters (75%) reporting participation, followed by penny falls or penny pusher machines (69%).

Playing on other types of machines was less popular. Among those who played arcade machines, 17% had played fruit machine-style games where tickets could be exchanged for prizes such as soft toys, while around 1 in 10 (12%) had played quiz game machines. Fewer young people reported playing fruit machine-style games offering small cash prizes (8%). Overall, the findings suggest that young people's engagement with arcade machines is concentrated on games offering entertainment or non-cash rewards, rather than those involving direct cash prizes. See Figure 6.1.

Figure 6.1: Types of gaming machines played within the past 12 months

YPG26 - Figure 6.1

Figure 6.1 information

GC_FRUITTYPE. Thinking back to the last time you played on ‘Arcade gaming machines’, ‘Fruit or slot machines’, or ‘Other gambling machines’, what sort of machine(s) did you play?
Base: All 11 to 17 year olds answering who have played ‘Arcade gaming machines’ or ‘Fruit and/or slot machines’ 2026 (2,059).
Note: This is a multiple response questions, therefore answers do not sum to 100%.

Types of gaming machines played within the past 12 months
Types of gaming machines played within the past 12 months 2026 (percentage)
(this is a multiple response question; therefore, answers do not sum to 100%)
Claw or crane grab machines 75%
Penny falls or penny pusher machines 69%
Fruit machine style games where you win tickets to ‘buy’ prizes 17%
Quiz game machines – where you win small cash prizes or tickets to ‘buy’ prizes 12%
Fruit machine style games where you win small cash prizes 8%
Other 3%
Do not know 7%

Variations in the types of gaming machines played were notable by gender and age:

  • girls were more likely than boys to play claw or crane grab machines (80%, compared with 70%) and fruit machine style games where you win tickets to ‘buy’ prizes (20%, compared with 15%)
  • older groups (14 to 17 year olds) were more likely to have played games where you could win cash prizes such as penny falls or penny pusher machines (71%, compared with 66% of 11 to 13 year olds) and fruit machine style games where you win small cash prizes (10%, compared with 5%).

The types of gaming machines played remained largely unchanged between 2025 and 2026, with no statistically significant differences recorded for any category.

Table 6.1: Types of gaming machines played 2025 to 2026

GC_FRUITTYPE. Thinking back to the last time you played on arcade gaming machines, fruit or slot machines, or other gambling machines, what sort of machine(s) did you play?
Base: All participants (answering) who have played arcade gaming machines or fruit or slot machines 2025 (2,208) 2026 (2,059).

Table 6.1: Types of gaming machines played 2025 to 2026
Types of gaming machines played 2025 (percentage) 2026 (percentage) Statistical difference 2026 compared with 2025
Claw or crane grab machines (for example toy grab) 73% 75% No significant difference
Penny falls or penny pusher machines (for example 2p machine) 68% 69% No significant difference
Fruit machine style games where you win tickets to ‘buy’ prizes (for example soft toys) 19% 17% No significant difference
Quiz game machines where you win small cash prizes or tickets to ‘buy’ prizes (for example soft toys) 12% 12% No significant difference
Fruit machine style games where you win small cash prizes 8% 8% No significant difference
Do not know 8% 7% No significant difference
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Overall experience of playing games and gaming machines
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Playing arcade machines in adult-only areas
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