Cookies on the Gambling Commission website

The Gambling Commission website uses cookies to make the site work better for you. Some of these cookies are essential to how the site functions and others are optional. Optional cookies help us remember your settings, measure your use of the site and personalise how we communicate with you. Any data collected is anonymised and we do not set optional cookies unless you consent.

Set cookie preferences

You've accepted all cookies. You can change your cookie settings at any time.

Skip to main content

Report

Young People and Gambling 2026: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2026.

Contents


Active involvement in gambling

Consistent with the overall decline in gambling participation, the proportion of young people spending their own money on most gambling activities was lower in 2026 than in 2022; falling from 31% in 2022 to 26% in 2026. However, the relative popularity of different activities remained largely unchanged over the period, as shown in Table 3.2.

Playing arcade gaming machines remained by far the most common gambling activity in every survey year, with participation decreasing slightly from 22% in 2022 to 19% in 2026. Betting for money between friends or family was consistently the second most common activity, falling from 15% to 11% over the same period. Notably, both of these activities are non-age restricted forms of gambling and continued to account for the largest share of young people’s active involvement in gambling throughout the period. Both activities saw statistically significant decreases between 2022 and 2026.

Looking specifically at gambling activities that involved young people spending their own money, participation in activities beyond arcade gaming machines and betting between friends or family remained relatively low throughout the survey period. Around 5% reported playing cards for money each year, while 3% reported spending their own money on fruit or slot machines. Participation in other activities, including bingo played outside a bingo club, betting on esports, National Lottery scratchcards, online casino games and betting via a betting website or app, remained low throughout the period, with each activity reported by around 1% to 2% of young people.

Overall, while the types of gambling activities that young people take part in have remained largely consistent over time, the findings suggest a decline in active gambling participation between 2022 and 2026, driven by lower engagement in arcade gaming machines play and betting for money between friends and family, the 2 most prevalent activities throughout the period.

Table 3.2: Top 10 gambling activities that young people spent their own money on within the past 12 months, in 2026 (with comparison data for 2022 to 2026)

GAMSPEND4. And when did you last spend money on [this activity and/or these activities]? Was it...?
Base: All answering 2022 (2,559), 2023 (3,453), 2024 (3,869), 2025 (3,666), 2026 (3,867).
Note: multiple response question, therefore answers do not sum to 100%.

Table 3.2: Top 10 gambling activities that young people spent their own money on within the past 12 months, in 2026 (with comparison data for 2022 to 2026)
Top 10 gambling activities young people spent their own money on within the past 12 months (list based on activities in 2026) 2022 (percentage) 2023 (percentage) 2024 (percentage) 2025 (percentage) 2026 (percentage) Statistical difference 2026 compared with 2022
Spent money on any gambling activity in last 12 months 31% 26% 27% 30% 26% Significant decrease
Played arcade gaming machines 22% 19% 20% 21% 19% Significant decrease
Placed a bet for money between friends or family 15% 11% 11% 14% 11% Significant decrease
Played cards for money 5% 5% 5% 5% 5% No significant difference
Played fruit or slot machines 3% 3% 4% 4% 3% No significant difference
Played bingo at somewhere other than a bingo club 2% 1% 2% 2% 1% Significant decrease
Placed a bet on a betting website and/or app 1% 1% 2% 1% 1% No significant difference
Played an online game on a casino website (for example online poker or online roulette for money) 1% 1% 1% 1% 1% No significant difference
National Lottery scratchcards 1% 1% 1% 1% 1% No significant difference
Placed a bet on esports 2% 1% 1% 1% 1% Significant decrease
Played bingo at a bingo club N/A N/A 1% 1% 1% No significant difference
Previous section
Experience of gambling
Next section
Trends in the youth adapted gambling screen
Is this page useful?
Back to top