Report
Young People and Gambling 2026: Official statistics
Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2026.
Contents
- Executive summary
- Wider experience of gambling
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- Summary
- Definitions
- Wider experience and active involvement in gambling
- Experience of different categories of gambling activities
- Experience of different types of gambling activities
- Who young people were with when they experienced gambling
- Being stopped from gambling for being too young
- Gambling in the context of young people’s spare time activities
- Gambling in the context of other risk-taking behaviours
- Active involvement in gambling and experience of problem gambling
- Trends in gambling behaviours: 2022 to 2026
- Young people’s exposure to gambling
- The impact of gambling on young people
- Gambling activities and gaming
- Perspectives on gambling: Awareness, attitudes and behaviours
- Appendices
Definitions
Experience of gambling
Young people were asked whether they have engaged in any of 17 different gambling activities which, for analysis purposes, are grouped within the following 5 categories:
Lotteries or lottery style games
Includes:
- National Lottery draws (for example Lotto, EuroMillions or Set for Life) either with a physical ticket or playing online
- National Lottery Scratchcards (not free Scratchcards)
- National Lottery online instant win games
- other lotteries (for example The Health Lottery, People’s Postcode Lottery, or other smaller lotteries).
Games and gaming machines
Includes:
- arcade gaming machines (for example penny pusher or claw grab machine)
- fruit or slot machines (for example at an arcade, pub or social club)
- gambling machines in a betting shop
- cards for money (for example with friends or family).
Bingo
Includes:
- bingo at a bingo club
- bingo at somewhere other than a bingo club (for example social club or holiday park)
- bingo online (for example Foxy Bingo, Gala Bingo or Tombola).
Placing a bet
Includes activities such as:
- placing a bet for money between friends or family
- placing a bet on eSports (electronic sports such as playing video games competitively) online
- placing a bet at a betting shop or bookies (for example on football or horse racing)
- placing a bet on a betting website and/or app (for example on football or horse racing).
Casino games
Includes:
- playing a game inside a casino in real life, not online
- playing an online game on a casino website (for example online poker or online roulette for money).
In 2025 the wording used to describe casino games was updated to clarify the difference between playing a game inside a casino in real life and playing an online game on a casino website.
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Wider experience and active involvement in gambling
Last updated: 12 November 2026
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