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Report

Young People and Gambling 2025: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2025.

Contents


Active involvement in gambling 2022 to 2025

The long-term trend shows no change in the proportion of young people actively involved in gambling: 31 percent in 2022 and 30 percent in 2025.

The top 10 gambling activities that young people spend their own money on has also remained broadly consistent over time, with arcade gaming machines play the most common activity each year, as shown in Table 3.2. The exceptions are National Lottery online instant win games falling out of the top 10 activities over time, to be replaced with betting at a shop or bookies, and a slight dip in placing a bet for money in the intervening years of 2023 and 2024 (15 percent 2022, 11 percent 2023, 11 percent 2024 and 14 percent 2025).

Table 3.2: Top 10 gambling activities that young people spent their own money on within the past 12 months, in 2025 (with comparison data for 2022 to 2024)

GAMSPEND4. And when did you last spend money on [this activity or these activities]? Was it …?
Base: All answering 2022 (2,559), 2023 (3,453), 2024 (3,869), 2025 (3,666).
Note: multiple response question, therefore answers do not sum to 100 percent.

Table 3.2: Top 10 gambling activities that young people spent their own money on within the past 12 months, in 2025 (with comparison data for 2022 to 2024)
Top 10 gambling activities young people spent their own money on within the past 12 months (list based on activities in 2025) 2022 (percentage) 2023 (percentage) 2024 (percentage) 2025 (percentage) Statistical difference 2025 compared with 2022
Spent money on any gambling activity in last 12 months 31% 26% 27% 30% No significant difference
Played arcade gaming machines 22% 19% 20% 21% No significant difference
Placed a bet for money between friends or family 15% 11% 11% 14% No significant difference
Played cards for money 5% 5% 5% 5% No significant difference
Played fruit or slot machines 3% 3% 4% 4% No significant difference
Played bingo at somewhere other than a bingo club 2% 1% 2% 2% No significant difference
Placed a bet on a betting website and/or app 1% 1% 2% 1% No significant difference
Placed a bet on esports 2% 1% 1% 1% No significant difference
Played an online game on a casino website (for example online poker or online roulette for money) 1% 1% 1% 1% No significant difference
Placed a bet at a betting shop or bookies 1% 1% 1% 1% No significant difference
National Lottery scratchcards 1% 1% 1% 1% No significant difference
Previous section
Experience of gambling 2022 to 2025
Next section
Trends in the DSM-IV-MR-J screen
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