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Report

Young People and Gambling 2025: Official statistics

Gambling Commission report produced by Ipsos on young people and their gambling behaviour, attitudes and awareness in 2025.

Contents


Types of gaming machine played

Young people who played arcade gaming machines or fruit or slot machines were asked what sort of machine they had played. Claw or crane grab machines (for example toy grab) were the most popular, mentioned by 73 percent of young people, followed by penny falls or penny pusher machines (68 percent).

Fruit machine style games where you win tickets to 'buy' prizes (for example soft toys), were used by 1 in 5 (19 percent) young people who play arcade machines, while quiz game machines were used by around 1 in 10 (12 percent), as seen in figure 6.1.

Figure 6.1: Types of gaming machines played within the past 12 months

Figure 6.1: Types of gaming machines played within the past 12 months

Figure 6.1 information

GC_FRUITTYPE. Thinking back to the last time you played ‘Arcade gaming machines’, ‘Fruit or slot machines’, or ‘Other gambling machines’, what sort of machine(s) did you play?
Base: All 11 to 17 year olds answering who have played ‘Arcade gaming machines’ or ‘Fruit or slot machines’ 2025 (2,208).
Note: This is a multiple response questions, therefore answers do not sum to 100 percent.

Types of gaming machines played within the past 12 months
Types of gaming machines played within the past 12 months 2025 (percentage)
(this is a multiple response question; therefore, answers do not sum to 100 percent)
Claw or crane grab machines 73%
Penny falls or penny pusher machines 68%
Fruit machine style games where you win tickets to ‘buy’ prizes 19%
Quiz game machines – where you win small cash prizes or tickets to ‘buy’ prizes 12%
Fruit machine style games where you win small cash prizes 8%
Other 6%
Do not know 8%

Variations in the types of gaming machines played are notable by gender: girls were more likely than boys to play claw or crane grab machines (79 percent, compared with 66 percent) and fruit machine style games machines (21 percent, compared with 16 percent). In contrast, boys were more likely to play fruit machine style games where you win small cash prizes (9 percent, compared with 6 percent of girls).

Gaming machines play was broadly consistent by age apart from younger groups (11 to 13 year olds) who were more likely to have played claw or crane grab machines, than those aged 14 to 17 (75 percent, compared with 70 percent).

Young people from white ethnic groups were more likely to play penny falls or penny pusher machines, compared with those from ethnic minorities (75 percent and 48 percent, respectively). Play on penny falls, or penny pusher machines also differs per country, with those who live in Wales (81 percent) more likely to play than those in England (68 percent) and Scotland (65 percent).

Slightly more young people are playing claw and crane grab machines now than in 2024. The percentage has gone up from 70 percent to 73 percent. On the other hand, fewer young people are playing fruit machines that offer small cash prizes. The percentage for those games has dropped from 10 percent to 8 percent.

Table 6.1: Types of gaming machines played 2024 to 2025

GC_FRUITTYPE. Thinking back to the last time you played on arcade gaming machines, fruit or slot machines, or other gambling machines, what sort of machine(s) did you play?
Base: All participants (answering) who have played arcade gaming machines or fruit or slot machines 2024 (1,889), 2025 (2,208).

Table 6.1: Types of gaming machines played 2024 to 2025
Types of gaming machines played 2024 (percentage) 2025 (percentage) Statistical difference 2025 compared with 2024
Claw or crane grab machines (for example toy grab) 70% 73% Significant increase
Penny falls or penny pusher machines (for example 2p machine) 70% 68% No significant difference
Fruit machine style games where you win tickets to ‘buy’ prizes (for example soft toys) 19% 19% No significant difference
Quiz game machines where you win small cash prizes or tickets to ‘buy’ prizes (for example soft toys) 13% 12% No significant difference
Fruit machine style games where you win small cash prizes 10% 8% Significant decrease
Other 1% 6% Significant increase
Do not know 8% 8% No significant difference
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Overall experience of playing games and gaming machines
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Playing arcade machines in adults-only areas
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