Report
Young people and gambling: Qualitative research
Qualitative research conducted by 2CV, with 11 to 17 year olds, to build on and contextualise the findings from the annual Young People and Gambling survey.
Contents
- About the research
- Summary of findings
- Research approach
- Methodology
- Qualitative research sample
- Strengths and limitations of the research
- Defining gambling through the eyes of young people
- Findings
- Expanding sphere of influence
- Impact of personal technology and social media
- How the changing spaces of gambling reduces supervision
- Heightened risks of exposure and potential harm for teenage boys
- Misunderstanding of gambling and associated risks
- What new learning has this research brought to the Gambling Commission
- Appendix
Research approach
Contents
- Methodology The methodology from the young people and gambling qualitative research, with information on the 3 key stages taken during the research.
- Qualitative research sample The background information on the 30 young people who took part in the young people and gambling qualitative research.
- Strengths and limitations of the research The strengths and limitations of the young people and gambling qualitative research.
- Defining gambling through the eyes of young people The definitions of some key terms used within the young people and gambling qualitative research, including how the young people who took part defined gambling.
Summary of findings - Young people qualitative research Next section
Findings - Young people qualitative research
Last updated: 25 February 2025
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