Consultation response
Changes to information requirements in the LCCP, regulatory returns, official statistics, and related matters
Parts I and II of the consultation response that sets out our position in relation to the information the Gambling Commission requires licensees to provide us.
Contents
- Executive Summary
- Introduction
- Part 1: Summary of responses - Changes to information requirements for licensees: Consultation Response
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- Proposal 1: Changes to licence condition 13.1.1 (Pool betting)
- Proposal 2: Changes to licence condition 13.1.2 (Pool betting – football pools)
- Proposal 3: Changes to licence condition 15.1.1 (reporting suspicion of offences)
- Proposal 4: Changes to licence condition 15.1.2 (reporting suspicion of offences)
- Proposal 5: Additional licence condition 15.1.3 (reporting of systematic or organised money lending)
- Proposal 6: Changes to licence condition 15.2.1 (reporting key events – operator status)
- Proposal 7: Changes to licence condition 15.2.1 (reporting key events – relevant persons and positions)
- Proposal 8: Changes to licence condition 15.2.1 (reporting key events – financial events)
- Proposal 9: Changes to licence condition 15.2.1 (reporting key events - legal or regulatory proceedings or reports)
- Proposal 10: Changes to licence condition 15.2.1 (reporting key events – gambling facilities)
- Proposal 11: Changes to licence condition 15.2.2 (other reportable events)
- Proposal 12: Additional licence condition 15.2.3 (Other reportable events)
- Proposal 13: Changes to licence condition 15.3.1 (general and regulatory returns)
- Proposal 14: Changes to code 3.2.1, 3.2.3, 3.2.5 and 3.2.7 (access to gambling by children and young persons)
- Proposal 15: Changes to social responsibility code provision 6.1.1 (complaints and disputes)
- Proposal 16: Changes to ordinary code provision 4.2.8 (betting integrity)
- Proposal 17: Changes to ordinary code provision 8.1.1 (information requirements – ordinary code)
- Proposal 18: Changes to personal licence conditions
- Part 2: Summary of responses - Changes to information requirements for licensees: Consultation Response
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- Proposal 1: Reduce the amount of data we collect
- Proposal 2: Remove the requirement for licensees to report premise acquisitions and disposals
- Proposal 3: Remove the requirement for non-remote casino licenses to report data on a casino-by-casino basis
- Proposal 4: Remove the requirement for gambling software licence holders to report individual gambling software titles
- Proposal 5: Enhance the operational information section of regulatory returns with more consumer and safer gambling questions
- Proposal 6: Link the requirement for licensees to submit quarterly or annual returns to the aggregate maximum GGY permitted by all their licences
- Proposal 7: Improve our digital service for regulatory returns collection (eServices)
- Proposal 8: Proposal to discontinue collecting monthly non-remote casino drop and win data
- Proposal 9: Industry Statistics - review of user requirements
- Annex - Summary of changes to licence conditions and codes of practice
Applying the DSM-IV-MR-J problem gambler screen
The DSM-IV-MR-J (Diagnostic and Statistical Manual of Mental Disorders 4th Edition - Multiple Response Juvenile) screen is applied to assess whether respondents who gamble are problem or non-problem gamblers. In the adolescent gambling field, this is one of the most widely used instruments to assess problem gambling among this age group.
A two-step eligibility criteria were used in applying the DSM-IV-MR-J screen. Firstly, respondents had to indicate that they had spent their own money on at least one gambling activity on at least one occasion in the last 12 months to answer all of nine components of the problem gambling screener. A full list of gambling activities can be found within the List of gambling activities section of this report. Secondly, young people who answered ‘prefer not to say’ throughout the gambling screen were excluded.
In total 796 individuals qualified for the gambling screen.
Points were then awarded to each respondent based on the answers they gave to the nine components (or questions) which are used to define typologies of gamblers, as set out as follows in Table A.1: Problem and non-problem gambler criteria from the DSM-IV-MR-J screen.
The screen questions use frequency scales of ‘Never’, ‘Once or twice’, ‘Sometimes’ or ‘Often’. Each respondent scores a point for each of the nine criteria that they met. If the respondent has undertaken four or more of the behaviours and/or actions, they receive a score of four or more and they are classified as a ‘problem gambler’. A score of two or three points identifies respondents as at risk gamblers and a score of zero or one indicates a ‘non-problem gambler’.
The following table as shown in Table A.1: Problem and non-problem gambler criteria from the DSM-IV-MR-J screen, indicates how the questions asked in 2022 mapped onto the DSM-IV-MR-J problem gambling screen components and the percentage of young people who gave the required answers to each question when the scoring system was applied to the data.
Table A.1: Problem and non-problem gambler criteria from the DSM-IV-MR-J screen
| 2022 question name | DSM-IV criteria | Question wording: ‘In the past 12 months …’ | If any of the following answer criteria are ticked, that qualifies as 1 point | Young people scoring1 | |
|---|---|---|---|---|---|
| Percentage | Number of participants | ||||
| GC_PREOCC | Preoccupation | How often have you found yourself thinking about gambling or planning to gamble? | ‘Often’ | 1.2% | 30 |
| GC_ESCAPE | Escape | How often have you gambled to help you escape from problems or when you were feeling bad? | ‘Sometimes’ or ‘often’ | 1.4% | 36 |
| GC_WITHD | Withdrawal | Have you felt bad or fed up when trying to cut down on gambling? | ‘Sometimes’ or ‘often’ | 1.1% | 27 |
| GC_TOLERNCE | Tolerance | Have you needed to gamble with more and more money to get the amount of excitement you want? | ‘Sometimes’ or ‘often’ | 1.7% | 44 |
| GC_LOSSCON | Loss of control | Have you ever spent much more than you planned to on gambling? | ‘Sometimes’ or ‘often’ | 1.8% | 45 |
| GC_TAKEN MONEY | Taken money | Have you ever taken money from any of the following without permission to spend on gambling: Dinner money or fare money? Money from family? Money from things you’ve sold? Money from outside the family? Somewhere else? |
If any one or more of these options are ticked, then qualifies for one point in total | 2.4% | 61 |
| GC_LEDRISKED | Risked relationships | Has your gambling ever led to the following: a) Arguments with family and/or friends or others? |
If any of the following are ticked, then qualifies for one point in total: ‘once or twice’, ‘sometimes’ or ‘often’ | 2.0% | 51 |
| GC_LEDRISKED | Risked relationships | Has your gambling ever led to the following: c) Missing school? |
If any of the following are ticked, then qualifies for one point in total: ‘once or twice’, ‘sometimes’ or ‘often’ | 0.6% | 14 |
| GC_LEDLYING | Lying | Has your gambling ever led to the following: b) Telling lies to family and/or friends or others? |
‘Once or twice’ ‘sometimes’ or ‘often’ |
1.8% | 45 |
| GC_CHASING | Chasing | After losing money by gambling, have you returned another day to try to win back the money you lost? | ‘More than half the time’ or ‘every time’ | 1.3% | 33 |
Small base sizes mean that these findings should be viewed with caution, they also prevent sub-group analysis of the young people defined under each component as having a problem with gambling.
All percentages are shown based on the full sample of 2,559 11-16 year olds.
Notes
Last updated: 31 October 2024
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