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Report

Annual Report and Accounts 2021 to 2022

The Gambling Commission's 2021 to 2022 Annual Report and Accounts.

  1. Contents
  2. The impact of gambling on spending

The impact of gambling on spending

Young people who actively gambled in the last 12 months were asked if their own gambling had stopped them buying things that they wanted or, conversely, helped them to buy things that they needed.

Reflecting the perceived impact on households of family members gambling, as discussed in the next section, young people were most likely to highlight that gambling had helped them to buy things that they needed either all of the time, often or sometimes (12 percent). They were less likely to say that their own gambling stopped them from buying things that they wanted (5 percent).

There were no statistical differences by age or gender.

Figure 8: The impact of gambling on spending

A horizontal stacked bar chart showing the impact that young people's gambling has on spending. Data from the chart is provided within the following table.

Figure 8 information

GC_GAMBSTBUY GC_GAMBHPBUY. Thinking about the last 12 months, how often, if at all, has your own gambling led to any of the following things?
Base: All 11 to 16 year olds answering who have spent their own money gambling in the last 12 months: “Stopped you from buying things you have wanted” (721), 'Helped you buy things you have needed' (720), 'Made it hard for you to put effort into your school work, homework or personal study' (722).
Note: Where percentages for a question do not add up to 100 percent, this is due to computer rounding.

Figure 8: The impact of gambling on spending
Impact Percentage who never Percentage who rarely Percentage who sometimes Percentage who often Percentage who all the time Percentage who don't know
Helped you buy things you have needed 76% 7% 6% 4% 2% 4%
Stopped you from buying things you have wanted 88% 4% 2% 1% 1% 3%
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