Cookies on the Gambling Commission website

The Gambling Commission website uses cookies to make the site work better for you. Some of these cookies are essential to how the site functions and others are optional. Optional cookies help us remember your settings, measure your use of the site and personalise how we communicate with you. Any data collected is anonymised and we do not set optional cookies unless you consent.

Set cookie preferences

You've accepted all cookies. You can change your cookie settings at any time.

Skip to main content

Measurement of gambling related harms

Gambling-related harms affect the well-being of individuals, families, and communities. It is important that as well as measuring how people respond to the Problem Gambling Severity Index, we consider the wider impacts of gambling on those who gamble and affected others.

Developing our understanding of gambling-related harms is one of the key themes in the Gambling Commission’s Evidence Gaps and Priorities, as this will help in pinpointing necessary actions and tracking improvements over time.

We will be publishing new data on the impacts of gambling in summer 2024, along with a full technical report outlining the extensive development process that we have followed to ensure that the data is reliable and robust. In the meantime, we have published our work on the development of survey questions to capture gambling-related harms. We have also conducted qualitative research to inform the collection of data on gambling-related harms.

The inclusion of questions on the wider impact of gambling follows stakeholder engagement which showed there was widespread demand for the Gambling Survey for Great Britain to include questions on wider harms, alongside the Problem Gambling Severity Index.

As a regulator it is our job to ensure that gambling is not harmful to those who engage with it – this new data will give us a far better evidence base on which to do this, with a better understanding of the nuances of people’s experiences.

Is this page useful?
Back to top