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Standards

Remote gambling and software technical standards (RTS)

Remote gambling and software technical standards under section 89 and section 97 of the Gambling Act 2005.

3 - Remote gambling and software technical standards

Contents

  1. RTS 1 – Customer account information Customer account information
  2. RTS 2 – Displaying transactions Displaying transactions
  3. RTS 3 – Rules, game descriptions and the likelihood of winning What we expect you to abide by when creating your game rules, descriptions and the likelihood of winning.
  4. RTS 4 – Time-critical events Time-critical events
  5. RTS 5 – Result determination
  6. RTS 6 – Result determination for play-for-free games RTS 6 – Result determination for play-for-free games
  7. RTS 7 – Generation of random outcomes RTS 7 – Generation of random outcomes
  8. RTS 8 – Auto-play functionality Auto-play functionality
  9. RTS 9 – Progressive jackpot systems RTS 9 – Progressive jackpot systems
  10. RTS 10 – Interrupted gambling Details of what we mean by interrupted gambling and how you might implement standards within your gambling business.
  11. RTS 11 – Limiting collusion and cheating The Gambling Commission's guidance on limiting collusion and cheating related to remote gambling software.
  12. RTS 12 – Financial limits RTS 12 – Financial limits
  13. RTS 13 – Time requirements and reality checks Time requirements and reality checks
  14. RTS 14 – Responsible product design Responsible product design
  15. RTS 15 – In-play betting In-play betting
  16. RTS 16 – Use of third party software
  17. RTS 17 – Live dealer studios
Previous section
2 - Definition of terms
Next section
4 - Remote gambling and software technical standards - security requirements
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