Gaming machines technical standards
What are gaming machine technical standards?
The Gaming Machine Technical Standards
consolidated versions - June 2012 incorporate all the revisions
made to gaming machine technical standards from September 2007.
These standards are the Gambling Commission’s
up to date requirements with respect to game features, display
notices and general machine operation, including metering.
Gaming machine technical standards can be
downloaded for each category of machine:
Operators or end users should not rely upon these standards as a
measure of reliability, quality or minimal security standards.
These standards permit equivalence between
different types of technology and do not specify proprietary
products or technologies. Testing regimes for these standards
will permit equivalent international standards (ISO).
The technical standards are not intended to
limit game content or the use of new technological development
provided that the objectives of the standards are met.
Further details of the changes made to the standards from
September 2007 to date can be found at the links below (however as
of June 2012 all amendments below have been incorporated into the
Standards at the links above):
Category C and complex D technical standards
- responses - November 2011 sets out
changes to elements of the category C technical standards (which,
where relevant, supersede those in supplement 2). This has not
been published as a supplement, as a consolidated set of technical
standards, incorporating this change and earlier supplements, is
currently being produced.
The
Gaming machines technical standards supplement 2 - June
2009 covers revisions to the speed of
play and games links sections of the Machine Standards
Category C and Complex Category D.
The
Gaming machine standards supplement 1 - July
2008 makes several, largely minor, amendments to the
gaming machine standards published in June 2007.
Gaming machine testing strategy
Page last reviewed: September
2012