Research & consultations

British Gambling Prevalence Survey 2007: qualitative follow-up

This research was commissioned by the Gambling Commission and undertaken by NatCen.  The researchers conducted in-depth follow-up interviews with 43 participants from the British Gambling Prevalence Survey 2007 (BGPS 2007) in the summer of 2008.  The respondents were selected on the basis of their responses to the problem gambling screens administered at the time of the BGPS 2007, with 15 non-problem gamblers, 17 at-risk gamblers, and 11 problem gamblers being recruited to the study.

This was an exploratory study, the aims of which were to:

  • provide further insight into participants' gambling behaviour, exploring how and when the participants gamble, and what they enjoy about it
  • where relevant, to explore the downsides of gambling, and where problem gambling behaviour is currently (or has been) an issue for participants, to investigate the causes and associated factors.

The full report can be found at:

Qualitative follow-up of the British Gambling Prevalence Survey 2007


BGPS 2007 Qualitative follow-up study - Appendix


Key findings

The study aimed to identify the range of factors affecting people's experiences of gambling; their choice of location or form of gambling; to map the range of factors that affect how much people spend on gambling; to identify the range of pathways that lead into and out of problem gambling, and the impact of problem gambling on people's lives.  The main findings of this piece of research are outlined below.

The report presented the findings of an in-depth exploration of the views and experiences of a sub sample of the BGPS 2007. Based on their own descriptions of their gambling behaviour and orientation, four types of gambler were identified by this study: ‘peripheral gambler'; ‘gambling enthusiast'; business gambler', and ‘compulsive gambler'.

The categories identified fit with the view that people's engagement in gambling exists along a spectrum, rather than fitting into the simple categories of non-problem and problem gambling. Within each category there was a diversity of engagement. For example, in the compulsive category there were people who described gambling taking over their lives, whereas others talked about only experiencing feelings of compulsion towards one form of gambling or reported that they were able to exert some control over their gambling behaviour despite the feelings of compulsion.

It is important to note that the categories of gambler were dynamic rather than static. People described moving in and out of the categories at different points in their lives, including those who described themselves as feeling ‘compelled' to gamble at some point.

The most salient theme in terms of factors influencing people's experiences of gambling was the interaction between personal factors and social context. Social and personal factors were also described as playing a role in both triggering and facilitating a move either into, or out of, compulsive gambling behaviour.

The study explored both the positive and negative impacts of gambling.  Gambling was seen as a fun, social, activity by some, and winning (particularly where it was felt to be the result of skill) led to an increased sense of self-confidence.  Participants who had limited contact with gambling, for example occasionally playing the lottery and enjoyed the fact that it allowed them to ‘dream' about what they would do with the money.  These participants did not, however, always define these activities as gambling, the definition being primarily based on the amounts they gambled.

 

Page last reviewed: April 2011